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65k Mesh Vertices Limit

Message

65k mesh vertices limit exceeded for WebGL 1.0, which breaks the playable.

Explanation

WebGL 1.0 has a limit of 65k vertices per mesh to render.

caution

Other than this limitation, going near 65k vertices has a great negative impact on the playable performance and should be avoided!

Steps to fix

  1. Use WebGL 2 instead of WebGL 1, which is supported starting from Playworks Plugin 6.0.0 and can be enabled in Settings/Advanced tab.
  2. Or you can use Blender to remove some vertices using the decimate function. More information can be found here: Decimate Modifier — Blender Manual.