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Common Issues - Sprites

This page is dedicated to common issues surrounding sprites. If you are experiencing an issue that does not relate to sprites consider looking at one of the other pages in this section, which are also listed here.

Make sure to Update Playable!
A lot of times issues can be fixed by simply updating your plugin to the latest version, please make sure to check you are on the latest release version before looking further into this section. More info on how to do this here

Sprite images rendering on top of other sprites when they shouldn’t be#

You can find out all you need to know about this here.

Duplicate Sprite draw orders#

Possible solution:

  • You can get around this by setting the Sprite layers specifically.

Sprites getting culled (no rendered) when using tile mode#

This is due to a known issue caused by the culling system calculating the viewable sprites based off the sprites original size/bounds from the origin, instead of the tiled size/bounds. Since the original bounds don't fall inside the camera view they get culled.

Possible solutions:

  • In the Sprite Renderer component change the Draw Mode to Simple, and duplicate the sprite game objects manually to have them repeating in the game world.
  • Repeat/Tile a texture on a quad, but make sure that it's power of 2.