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Tap To Play

The Tap To Play template allows the user to interact with the experience up to three times, before the video completes and an end card is displayed.

When to use it?

This template can allow for a longer experience and can easily be used for both playable ads and interactive end cards (IECs). It's a great template if your piece of gameplay has several key moments, for example a character moving left and right to avoid enemies.

Example

Below is an example using real assets from a game.

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Required assets

The following are the required assets in order to make this template a success.

  • Background video or image
  • Hint image
  • End card icon

Configurable Fields

This template includes a selection of general configurable fields which are all detailed here.

The specific fields which are provided with the Tap To Play template are listed below.

Fake UI

A great option to make use of if your creative includes any virtual joystick/joypads. Use this in conjunction with a tap hint image of the joystick/joypad having moved to create an engaging experience.

FieldType/OptionsDetails
ImageImage file (.png, .jpg, .jpeg, etc.)The image that will display on screen between hints.
Size (default and landscape)Float value (Number value that allows decimals, negative values will default the value used back to 15)This determines the size of the image, the higher the value the larger the image will be. The scale is done in rem, so 1 will roughly equal 5% of the viewport's size.
Horizontal Offset (default and landscape)Slider (Which changes a float value)Moves the fake UI image along the x axis (horizontally).
Vertical Offset (default and landscape)Slider (Which changes a float value)Moves the fake UI image along the y axis (vertically).

Pauses

FieldType/OptionsDetails
Pause Count1, 2, 3, or 4 pausesHow many pauses there are in your playable experience.
X Pause At, SecFloatWhen to pause the video in seconds.

Asset Overlay

FieldType/OptionsDetails
ImageImage file (.png, .jpg, .jpeg, .gif, etc.)The animated or static image that will overlay your video during the playable experience.
Hide Assets after step-Don't hide: The asset will remain visible.
-Hide after "X" steps: The asset will not appear again after X pauses.
Choose when the asset should be hidden. You can hide it after a certain number of steps or just don't hide it.
Asset visibility-Only appear with hints: The asset will only appear when hints are shown.
-Only appear before hints: The asset will only appear before hints are shown.
-Always on: The asset always be visible.
Choose when the asset should appear during the playable experience.
SizeA float valueThe size of the asset. The larger the value entered the larger the asset will be.
Size (Landscape)A float valueThe size of the asset in Landscape mode. The larger the value entered the larger the asset will be.
Horizontal OffsetSlider (Which changes a float value)The position of the asset horizontally. From the top (0) to the bottom (1) of the device.
Vertical OffsetSlider (Which changes a float value)The position of the asset vertically. From the left (0) to the right (1) of the device.
Offset (Landscape)Slider (Which changes a float value)The same functions as the Horizontal and Vertical offsets described above, but in Landscape mode.
SpeedSlider (Which changes a float value)The speed of the asset (when animated). A higher value will result in a faster animation of the asset.
We recommend using Luna Create Hub to adjust the timings of your pauses in the video, but always check on a mobile device as very specific timings can have slightly different outcomes based on the platform.