Below you can find a list of known limitations when using Luna Replay.
In some cases where a game is heavily physics-driven, it is possible that the capture and replay will differ. This can range from having very little visual impact, to large impacts depending.
The difference is caused by platform differences and cannot be avoided.
Recommendation - record and replay in the unity editor, or record several captures and pick the most similar result.
When these specific settings in URP are used in combination issues can arise:
Enabled Depth Texture, Disabled HDR & Disabled Anti-aliasing.
Recommendation - try disabling/enabling one or more of these settings, and the others should begin to work fine again.