The Input Scaler API allows you to set your own custom scaling strategy - Luna Replay will then get the required input based on this scaling logic when required.
A single input point is turned into two instances of the same point; one for gameplay input, and one for UI input. The
ScaleFunction API is then called twice, one with
uiPass set to true, and with
uiPass set to false.
uiPass== true: UI input scaling
uiPass== false: gameplay input scaling
Shifting the input by 200 pixels to the right for UI only.