Once you have installed the Luna Replay plugin and created your build, you can upload this to Creative Suite.
Using Luna Replay
You can build and upload a Linux build directly from Unity using the Luna Replay plugin.
Tools > Luna Replay > Building for Creative Suite > Build Linux and Upload.
If you already have a Replay build uploaded to Creative Suite using the same Package Id, this will be overwritten when you build and upload from Luna Replay.
If you generated a build either using Luna replay or manually, you can now upload this to Creative Suite.
- Login to Creative Suite using the same credentials used during the installation.
- The game can be in one of two possible states in Creative Suite.
Game object exists
Once a capture is created, a game object will be created in Creative Suite. You will need to click to upload the archive you created from the Linux build output (see more here) in the previous step into this existing object.
Game object does not exist
If no captures exist, then there will be no reference of the game in Creative Suite. Simply click to upload to drag and drop the archive you created from the Linux build output (see more here).
- Once your build is successfully uploaded, you will see the game in the list, with and icon.