Luna Replay provides a number of controls and settings for your Videos. You may create multiple groupings in a video which will result in variations of you videos with these settings applied.
Presets are "ready to use" configurations for selected formats and networks. If you are unsure of which settings to apply to your video, then we suggest you make use of one of the presets available. See more information here.
Please note, auto implies that the settings used when recording the capture, will be applied. For example, if you recorded on an iPhone X then applying auto for you width and height will create a video of 1125x2436.
Width & Height
The width and height of the output video.
Currently, we support two codecs for video compression.
The quality of the video in kbps. A number or presets are provided as well as a custom field for setting a specific target bitrate.
The quality of the audio in kbps. A number or presets are provided as well as a custom field for setting a specific target bitrate.
When changing the target resolution of the video, scale type defines whether the gameplay is recorded in the chosen resolution or whether the gameplay is made to fit the target resolution after recording.
- Scale Video - the video is replayed and recorded in the original aspect ratio. Aspect fit can be defined using the Aspect Type setting, either as scale to fit, or scale to fill.
- Scale Gameplay - the video is replayed and recorded in the chosen resolution. Input is not scaled.
- Scale Gameplay & Input - the video is replayed and recorded in the chosen resolution. The input is scaled proportionally to match the new resolution.
For more information about video size and scaling, check out the documentation on video sizing.
Gameplay & Input Scaling
Once you have selected the "Gameplay & Input" scaling strategy in Unity Editor or Creative Suite, you may need to define your scaling strategy using the advanced settings.
The input scaling documentation provides more information.
You may choose whether to keep or discard alpha in your screenshots. For example, if you use alpha channels in your game and want to maintain this in your screenshots, select "Keep".