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Mintegral test rejection Game End Call method undetected


This may be because you do not have the GameEnded event set to be called in your code.

Possible solutions:

  • Make sure Luna.Unity.LifeCycle.GameEnded(); is set to be called when your playable finishes (if your creative can finish with a fail / win, make sure it is called in both outcomes).

  • If the event is already present make sure your build in the Creative Suite is up-to-date; delete your LunaTemp folder before then hitting Build & upload again from the Creative Suite tab in the Playable plugin window.