Skip to main content

Character jitters shakes when using character joint and animation

The problem is likely caused by the Rigidbodies on the bones of characters. The rigidbody velocity is applied after the animation.

Possible solution:

  • Set all rigidbodies to use isKinematic on that model. If you need it to act as a ragdoll, when it gets hit you can disable the isKinematic when the collision happens.