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Physic performance is very slow when using 2D Polygon Colliders

Fixed Version

This issue has been fixed in Playable Plugin 5.0.0+

This could be due to an unoptimised part of the Luna physics code.


Possible solution:

  • Replace 2D colliders with 3D colliders.

  • Or try to remove 2D colliders from the scene (don’t just disable them) and use a maths calculation instead. For example, use Vector3.Distance(); to see if the interaction of two objects is close enough.