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Ad Network Settings

In the Luna Playable Unity plugin interface, a number of ad network settings which help prepare your playable ad for use on the ad networks. Navigate to the Settings section and the Ad Network tab.

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Note: These settings will be overridden by your App Settings in Playground.

Global Settings#

Application Name#

The name of your application, which will be used in the Preloader displayed before the ad has loaded.

iOS install game link#

The Apple App Store link for your app. Please note, this is only required for Unity Ads & AdColony.

Android install game link#

The Google Play Store link for your app. Please note, this is only required for Unity Ads & AdColony.

Supported Languages#

The languages included in your ad. Please note, this is only required for TikTok.

Facebook#

Asset ID (optional)#

The unique ID of your asset.

Package type#

Whether the build for Facebook is provided as a ZIP (5Mb limit) or a single inlined HTML file (2Mb limit).

ironSource#

API type#

As outlined here, the API which will be used in the playable ad.

It is recommended to leave this setting as Legacy (DAPI). Changing the API type expands to include additional options.

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  • API mode: pa (playable) or iec (interactive end card)
  • Version code (please consult ironSource documentation)
  • Application Genre

Package type#

Whether the build for ironSource is provided as a single inlined HTML file, or used a CDN to deliver the assets.

TikTok & Tencent#

Orientation#

Both TikTok and Tencent require that you define whether your playable supports responsive or fixed orientation.

TikTok#

Supported Languages#

TikTok requires that you specify which languages your playable will support.