This quickstart guide is a short set of instructions for setting up the necessary dependencies and installing the Playable Plugin, creating a develop build, and uploading your project to Creative Suite.
1. Set Up The Dependencies
Playable Plugin is compatible with the following Unity versions:
- 2020.3.16 or higher
- 2021.3 (LTS)
You can download Unity from the Unity download archive.
Install Visual Studio, MSBuild will be installed together with the development tools.
Download and install Mono framework manually or use Homebrew to install it:
brew install --cask mono-mdk
In the Visual Studio Installer, under the Workloads tab, select the .NET desktop development workload and check on the right the .NET subversions.
Check the other missing
4.7.xversions in the Individual Components panel, and apply the changes
You can check the .NET core package when installing Visual Studio for Mac.
Or install it directly with Homebrew:
brew install --cask dotnet-sdk
2. Install Playable Plugin
Login to the Luna Creative Suite website and download the latest version of Playable Plugin. Make sure you unzip the downloaded Playable plugin to a location outside of any project.
Open the Package Manager in your Unity project:
Click on the
+ button and select Add Package from Disk.
package.json file in the script folder of the Playable Plugin directory.
After the completion, you can either select Tools and click on Playable Plugin, or use the shortcut cmd+E if you're on a Mac, or ctrl+E if you're on Windows.
This will open the Playable Plugin window.
3. Verify The Installation
We recommend creating a new Unity project to test whether Playable plugin works properly.
- Select the scenes to include in the export, and your startup scene. For more info on this step click here.
- Select the Build & Upload tab and click on Build Develop.
Once it's done, click on Open In Browser.
The Dev Environment will open with your scene.
4. Export Your Project To Creative Suite
Select Build & Upload and click on the Upload to Creative Library tab.
Select an application from the dropdown menu and create a new concept or select an existing one. If you select new concept, enter a name for the concept.
For more information about applications, click here.
Click on build & upload.
Once it's done, open Creative Suite and click on your application. Your concept is now available within your app.
5. Download Ad Network Build
Click on your concept and select the creative you want to download.
Click on the Download or Publish button.
Select the ad networks you want to download the build for.
Click on Download Creatives.
Congratulations! You have successfully downloaded your first platform build!