This page outlines step-by-step instructions to be followed when installing Playable Plugin into a new or existing Unity project.
Please use the latest version of Playable Plugin:Download Playable Plugin
Playable Plugin has the following system requirements:
- Unity Personal or Pro. Supported Versions: 2020.3.16 or higher, 2021.3 LTS.
- MacOS or Windows
- .NET 4.7 or later
- .NET developer pack 4.7
For more information, please review the list of dependencies for Luna.
We recommend the use of the Unity Package Manager over manual installation in order to avoid issues.
Installing via Package Manager (Unity 2020 or newer)
Package Manager UI of Unity stores links to external packages using absolute paths. This is un-portable and will break once the project is opened on another developer's machine.
Installing the Playable Plugin in Unity 2020.3 or newer can be done using the Package Manager. To get it installed into a project, please follow the following steps:
- Unzip the Playable Plugin release file anywhere you like on your machine
- Open the Package Manager by navigating to
Window > Package Managerin main Unity menu:
- In Package Manager, hit the + button and choose
Add package from disk. Now select
lunafolder you unzipped Luna to in step 1.
Once finished! Feel free to open Unity editor with your project and jump to initial setup.
In order to install Luna it is required to amend
Packages/manifest.json file pointing Unity to a folder with Luna package manifest, so that Unity can discover and install Luna's editor extension. This can be done by following the below steps:
- Make sure Unity editor is shut down for the project
- Unzip Luna release file to any folder on your machinePRO TIP
Best is to keep Luna folder somewhere next to your projects, so that you can always reference Luna folder relatively to a project folder.
Packages/manifest.jsonfile with any text editor
- Add a key
"uk.lunalabs.luna"with the value of
"dependencies"(root) key. Please mind the
RELATIVE_PATH_TO_LUNA_FOLDERshould be relative to
Packagesfolder of your project. Your JSON file should look like the below:
Let's imagine the following preconditions:
- Your project sits at
- You put Luna next to your project, at
This way, your
manifest.json reference should contain an entry with
You are done! Feel free to open Unity editor with your project and jump to initial setup.