In the Luna Playable Unity plugin interface, a number of advanced settings are provided in order to help you customise the build output of your playables. Navigate to the Settings section and the Advanced tab.
If your game uses PlayerPrefs, then you may use this checkbox to test the playable behaviour as some ad networks may not facilitate the storing/retrieving of local data.
Code minification removes unnecessary or redundant data without affecting how the code is executed in the browser. This should be used to reduce the overall size of your playable.
Additional Generic Check
This feature is used for specific cases with generics, and notably should be enabled when using the DOTween plugin (more information).
Force Disable Anti Aliasing
By default, anti aliasing will be used if supported by the device which is running the playable. Use this option if you want to disable anti alias for all devices.
Use Base64 encoding
Luna now encodes assets such as images and videos in Base122. By switching to Base122, we can now represent assets using 122 characters instead of 64, saving up to ~30% space in comparison to Base64.
The Auto-instantiate Prefabs option instantiates prefabs during playable startup when enabled. This can lead to longer loading time but reduce frame rate drops during gameplay.
You can enable/disable Realtime Shadows in your project by using this option.
Bake Reference Ambient Probe
For more information on this, click here.
Luna Compiler V2 (from Unity 2020.2 and newer versions)
For more information about the new scripting pipiline: click here.
The preloader is displayed while the playable ad is initialising, to ensure users aren't left waiting with a blank screen.
This checkbox enables or disables the preloader.
The icon will be displayed in the centre of the screen. Recommended size: 50x50 pixels.
Use this field to change the background color of the preloader.