Choose to Result
The Choose to Result template is a JPEG/APNG based template, which requires no video for its background. It offers two items which you the user can tap, and reveal an unique result.
When to use it?
This template can be used for almost any length of experience to create both playable ads and interactive end cards (IECs). It’s a great template if you want to create an experience where the user has to make a choice to see a result, like a fail vs win mechanic.
Required assets
The following are the required assets in order to make this template a success:
Background image Covering and revealed elements Hint image End card icon
Configurable Fields
This template includes a selection of general configurable fields which are all detailed here.
Background
Tap Hint
Store Button
Banner
End Card
App Store Controls
Sound
Advanced Settings
The specific fields which are provided with the Tap To Engage template are listed below.
Content
Field | Type/Options | Details |
---|---|---|
Background (default & landscape) | Video file (.mp4, .wav, .webm, .mkv etc.) Image (.png, .jpg, .jpeg, .gif, etc.) | Video or image will be used throughout the playable experience. Videos or images are uploaded and stored in the Media Library. |
Anchor (default & landscape) | Top Left Top Middle Top Right Middle Middle Left Middle Right Bottom Left Bottom Middle Bottom Right | As a single video or image needs to support multiple resolutions, the anchor control can be used to define how your video scales. For example, if your video has some important gameplay elements at the top of the screen, you may which to choose the Top Middle. |
Video Fit/Fill (default & landscape) | Fit: The video will maintain its aspect ratio and scale to fit in 100% of the smallest dimension (width or height) depending on the resolution. Fill: The video will maintain its aspect ratio and scale to fit in 100% of both the width and height of any resolution. | The image fit/fill control is a range from 0-1. You can change your value between 0 and 1 to find the best fit for your game. We recommend using this feature in conjunction with the video anchor settings. |
Filter Type | No filter Opacity Blur Grayscale | Select the type of filter to apply to the background video or image |
Filter Strength | Slider (Which changes a float value) | Adjust the intensity of the selected filter on a scale from 0 (no effect) to 1 (maximum effect). |
Option
Field | Type/Options | Details |
---|---|---|
Image | Image file (.png, .jpg, .jpeg, etc.) | The button image will appear as the first image in the interaction. Once it is clicked, the resulting image will appear. |
Result Image | Image file (.png, .jpg, .jpeg, etc.) | The resulting image will appear once the button image is interacted with by the user. |
Size (Default and Landscape) | Float value (Number value that allows decimals, negative values will default the value used back to 15) | This determines the size of the button, the higher the value the larger the image will be. The scale is done in rem, so 1 will roughly equal 5% of the viewport's size. |
Button Offset (Default and Landscape) | Slider (Which changes a float value) | Moves the result along the x and y axis (horizontally and vertically). |
Interaction Sound | Audio file (.mp3, .wav etc.) | The audio that plays when the user taps on this choice. If this field is not set up, the interaction sound from the Sound section will be used. Audio files are uploaded and stored in the Media Library. |