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Tap to Engage

An interactive video template with up to 4 custom pauses or loops triggered by taps, ending with a final screen.

When to use it?

This template can allow for a longer experience and can easily be used for both playable ads and interactive end cards (IECs). It’s a great template if your piece of gameplay has several key moments, that can be paused and/or looped.

Required assets

The following are the required assets in order to make this template a success.

Background video or image Hint image End card icon

Configurable Fields

This template includes a selection of general configurable fields which are all detailed here.

Background
Store Button
Banner
End Card
App Store Controls
Sound
Advanced Settings

The specific fields which are provided with the Tap To Engage template are listed below.

Content

FieldType/OptionsDetails
VideoVideo file (.mp4, .wav, .webm, .mkv etc.)The video will be used throughout the playable experience. Videos are uploaded and stored in the Media Library.
Anchor (default & landscape)Top Left
Top Middle
Top Right
Middle
Middle Left
Middle Right
Bottom Left
Bottom Middle
Bottom Right
As a single video needs to support multiple resolutions, the anchor control can be used to define how your video scales. For example, if your video has some important gameplay elements at the top of the screen, you may which to choose the Top Middle.
Video Fit/Fill (default & landscape)Fit: The video will maintain its aspect ratio and scale to fit in 100% of the smallest dimension (width or height) depending on the resolution.
Fill: The video will maintain its aspect ratio and scale to fit in 100% of both the width and height of any resolution.
The image fit/fill control is a range from 0-1. You can change your value between 0 and 1 to find the best fit for your game. We recommend using this feature in conjunction with the video anchor settings.
Filter TypeNo filter
Opacity
Blur
Grayscale
Select the type of filter to apply to the background video or image
Filter StrengthSlider (Which changes a float value)Adjust the intensity of the selected filter on a scale from 0 (no effect) to 1 (maximum effect).

Pauses

Set up the number of pauses - from 1 to 4. Each hint can be setup individually and each video part can be paused and/or looped.

Hint

FieldType/OptionsDetails
PausePause
Loop
Type of video fragment - it can be paused or looped
StartA float value (Number value that allows decimals)When to start the video in seconds.
End (only for loop)A float value (Number value that allows decimals)When to repeat the video in seconds.
Skip to loop end (only for loop)On or OffDetermine whether the video should continue playing after a click or start the next video segment.
Custom Hint TimestampA float value (Number value that allows decimals)When to start showing the hint in seconds.
Text (default & landscape)String (Letters, Numbers and Symbols)The text to use in the hint.
NOTE: The text for the hint is not positioned relative to the hint image.
Text color (default & landscape)Click on the color bar to open the color context menu and begin choosing a color.The color of the hint text.
Text size (default & landscape)A float value (Number value that allows decimals, negative values will default the value used back to 1)The size of the text, the larger the value entered the larger the text will be. The scale is done in rem, so 1 will roughly equal 5% of the viewport's size.
Text offset (default & landscape)Slider (Which changes a float value)Moves the hint image along the x or y axis (horizontally or vertically).
ImageImage file (.png, .jpg, .jpeg, etc.)The image to use for each hint. If you are using a custom gesture and not an asset provided in the asset library, then we recommend the following:
APNG format
Ensure the focus point of the gesture (i.e where to tap) is at the centre of the image (use padding if necessary)
Size (default & landscape)Float value (Number value that allows decimals, negative values will default the value used back to 50)This determines the size of the image, the higher the value the larger the image will be. The scale is done in rem, so 1 will roughly equal 5% of the viewport's size.
Image Offset (default and landscape)Slider (Which changes a float value)Moves the hint image along the x or y axis (horizontally or vertically).
FlipNo Flip
Flip horizontally
Flip vertically
Flip horizontally & vertically
Select which way you wish to flip your hint image.
Tap RadiusA float value (Number value that allows decimals, negative values will default the value used to 0)This will determine how large the circular hole that is cut out of the mask is. The larger the number, the larger the hole.
RotateSlider (Which changes an float value)Move the slider to determine what value in degrees you wish to rotate your hint image by.
Hole Offset (default & landscape)Slider (Which changes a float value)Moves the mask hole along the x and y axis (horizontally and vertically).
Overlay Color (default & landscape)Click on the color bar to open the color context menu and begin choosing a color.This controls what color is used to overlay on top of the video. A hole will then be cut out of this color overlay to help highlight your hint.
By default this color will have 0 alpha, meaning it won't be visible. If you wish to make use of this mask/hole effect, select a color for the mask and adjust the alpha value to how transparent you wish the overlay to be. (A low alpha value will be highly transparent, and vice versa.)
To see where to set the alpha value in the color bar menu, click on the arrow below.
SpeedSlider (Which changes a float value)Move the slider to determine the speed of hint animation

Asset Overlay

FieldType/OptionsDetails
ImageImage file (.png, .jpg, .jpeg, .gif, etc.)The animated or static image that will overlay your video during the playable experience.
Hide Assets after stepDon't hide: The asset will remain visible.
Hide after "X" steps: The asset will not appear again after X pauses.
Choose when the asset should be hidden. You can hide it after a certain number of steps or just don't hide it.
Asset visibilityOnly appear with hints: The asset will only appear when hints are shown.
Only appear before hints: The asset will only appear before hints are shown.
Always on: The asset always be visible.
Choose when the asset should appear during the playable experience.
Size (default and landscape)Float value (Number value that allows decimals, negative values will default the value used back to 15)This determines the size of the image, the higher the value the larger the image will be. The scale is done in rem, so 1 will roughly equal 5% of the viewport's size.
OffsetSlider (Which changes a float value)Moves the image along the x or y axis (horizontally or vertically).
SpeedSlider (Which changes a float value)Move the slider to determine the speed of image appearance